Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Spock rule

  • From"Elliott C. Evans" <eeyore@xxxxxxxx>
  • DateMon, 13 Mar 2006 11:28:01 -0800 (PST)
Tom P. wrote:
> That works too, but I'd rather discourage people from trying to hide
> pieces. (Why does anyone hide pieces? It doesn't make Zendo any more
> fun. If you must put a piece inside, simply say so, and let's get on
> with the game.)

I've never seen hidden pieces used in play, but I know why they would
be used: cruelty.

The master can look inside any koan, and the students can ask any
questions of fact ("Does this koan contain a hidden piece?") so hiding
a piece just makes people have to remember things or constantly ask.
It's just an annoyance.

If the master built a starter koan with possible hidden pieces, I'd
ask so many questions that master would never do it again. As master,
if a student built a koan with possible hidden pieces I'd announce
how I would describe the koan.

It's like the empty koan: something I don't quite see the need for
in the game, but something that some other people probably cherish.

Elliott C. "Eeyore" Evans

PS - You can create a completely opaque "capsule" to hide pieces by
pointing an opaque 2-pointer and 3-pointer in opposite directions and
then jamming the base of the 2-pointer into the base of the 3-pointer.
Is there a 1-pointer inside, or not?

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