Looney Labs Icehouse Mailing list Archive

RE: [Icehouse] Summer 2007 Ice Game Design Competition gamescompilation PDF

  • FromDavid Artman <david@xxxxxxxxxxxxxxx>
  • DateTue, 28 Aug 2007 12:32:48 -0700
> From: "Ryan Hackel" <deeplogic@xxxxxxxxxx>
> This year's contest has great games in it, but it gets the best of the last two years of designs.  We'll keep up the strength of submitted designs if the contests are farther apart.  I think that the first four IGDCs burned up territory rather quickly.  Four contests a year was too much (we pyramaniacs have lives outside of gaming, too), and I'd rather see two contests a year, tops.  The reward will be stronger entrants, and less work for the contest(s) organizers.

Though the work in minimal (barring the ranking math, about which I am
still a bit in the dark), I was starting to think the same thing, as I
wrote up some stuff on the IGDC Talk page.

I am thinking, then, of holding the next competition in Winter (2008,
right?--there's only 8 days of winter in December, so I'd say 2008, not
2007). However, I would announce the theme as soon as possible, to give
far more time to design and revise and test than was needed for the
Summer 2007 "two-years-in-the-making" competition.

So I'd generally favor a schedule a bit like this:
1) Announce Request for Submissions - ASAP (no latter than early
2) Deadline for Submissions to Coordinator - say two months after that
(early December)
3) Deadline for Judge's Ranking to Coordinator - standard month (early
January--timed to coincide with school breaks and family get-togethers,
4) Announce Rankings and Winner - within a week or so (time to do the
math, is all)

So, figure the Winner to be announced mid-January, in the depths of

Better? Others disagree? Might we have Loco/Eco TH sets by then, to use
as part of a mechanical design restriction (if adopted)?


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