On Thu, 9 Apr 2009, Michael Kelley wrote:
Has anyone ever come up with a Sinister variant that doesn't have this
problem? Something with a score-keeping mechanic, maybe?
For instance, how about this: "Sinister Standoff Homeworlds"
<snip description>
This sounds not entirely unlike the rules for the collectable card game
Jyhad (AKA Vampire:the Eternal Struggle). Only more complicated.
Your "prey" is, like in Sinister Homeworlds, on your left. When they are
eliminiated--it doesn't matter by who--you get a point, and their prey
becomes your prey. If you are the last remaining player, you get one
additional point. In this way, the total points in the game is always
equal to the number of players. Whoever has the most points wins (tie
breaker is last man standing).
VtES was designed, more or less from the get-go, to be a multi-player
game, and it works just great with 5 (maybe more?) players. And rather
than killing your target's target in order to not-lose, you will find
yourself keeping them alive (barely) so that you can sweep both of them
and score twice.
--
Dale Sheldon
dales@xxxxxxxxxxxxxxxxx