On Sun, Feb 14, 2010 at 6:16 AM, captncavern <captncavern@xxxxxxxxxx> wrote: > I've designed a new game for two players, using a Treehouse set and an Aquarius deck, called Kaeru (the Japanese word for frog). The goal is to make your three frogs eat more of their favorite preys than your opponent. > There's some randomness in the appearance of the preys and some limited tactics in the way you move your frogs. > You'll find the rules at http://icehousegames.org/wiki/index.php?title=Kaeru. > I would appreciate any feedback on the game itself as well as on the way the rules are written. Thanks for posting this! I'm always on the lookout for new Aquarius games (see my Quintazone and Elementary). I haven't played it yet, but upon a first reading, it doesn't seem obviously broken. :) The goal card setup seems unnecessarily complicated. Why not just shuffle the goal cards, give each player one, then reveal the third? (Speaking of which, would it change the game much if the goals were hidden instead of public?) By my count, there are 6 cards that score zero for both players: the two aces in each of the two unused goals, and the two doubles that pair up the two unused goals. Is it possible for these cards to cause the game to stagnate, because neither player wants to take them (and reveal a better card underneath)? Or is this a low enough percentage of the deck that it won't matter? If a small lands on another small, then each player can spend their turn climbing their small to the top. In theory this could lead to an infinite game, but I suspect one player will usually have a better move? I also wonder how common ties are, and whether the first-player advantage is too big. But the game might be light/random enough that it's not an issue. --dougorleans@xxxxxxxxx