Looney Labs Chrononauts Mailing list Archive

Re: [Chrononauts] New member introduction...

  • From"Tom Moresi" <floyd-ag@xxxxxxxxxxxxx>
  • DateSat, 10 Mar 2007 21:34:45 -0600
As long as characters are not working against each other (like one for 1865 and the other for 1865'), they can help each other situate the time line.  This could also work for the game, for a large player count.  Player could swap I.D.s, just for a look showing no one else, to see if they are compatable; then sacrifice an advantage, say like discard two artifacts in play from each player or one card from each hand.  This counts as both of their turns for the round, if they make the sacrifice.  Then both players would be playing as if they had a "Head in the Jar" card; if one of the players goes home, both win (but they can only both win if the victory is a I.D. victory.  They don't both win if one or the other players fulfills their mission. The player with the completed mission wins, alone).
    Other players have the option to disrupt the cooperative bond with cards that change I.D.s, like 'parents never met, or cards that change the hand, like 'Time vortex' or "discontinuity".  These card always had a hurt yourself to hurt others feel, but now they would have an additional edge.
    The story line for the "movie", I imagine, has a "Rat Race/Scavenger Hunt/Cannonball Run/It's a Mad,Mad,Mad,Mad World" kind of thing.  An Ensemble Picture with skits, some funny, some frightening, some heartwarming or heroic.  But several groups of multiple identities or solo identities (like the evil Squa Tront) performing feats of time travel featuring other cards in the game.  Working off the back stories found on the I.D. cards.
    There could also be people trying to complete missions together, both in the movie and the game.  Where the artifacts they collect count for both missions, but only if both players discard a "get there first" card on their respected turns. I dunno.
----- Original Message -----
From: Wendy
Sent: Saturday, March 10, 2007 6:43 PM
Subject: RE: [Chrononauts] New member introduction...

hmmm, I'm intrigued with the idea of characters working together, but ultimately with separate goals.  Really adds a "who is going to stab who in the back" type of tension to the storyline....  :)  (I'll help all of them get 1865, but when they aren't looking, BOOM goes the world!  Muahaha....)

Date: Sat, 10 Mar 2007 15:49:07 -0600
From: carol.townsend@xxxxxxxxx
To: chrononauts@xxxxxxxxxxxxxxxxxxxx
Subject: Re: [Chrononauts] New member introduction...

This is a cool idea - fanfic on the macro scale instead of nanofic (like the stories that are on each ID card).

Should we find characters who were working towards some of the same goals (i.e., they both want 1865' or whatever...) or should our heroes also be working against each other??



On 3/10/07, Tom Moresi <floyd-ag@xxxxxxxxxxxxx> wrote:
How about this for a topic.
Does anyone have any plot ideas for a Choronaunt movie(movies?trilogy?Chronicles?pronounced Chronocles), interesting scenes, or casting for identities?
I'm relatively new to this list (in this time line) so I don't know if this has already been disscussed.
To start things off: I would love to see Squa Tront as a villian threatening two other characters who are tied to the Eiffle Tower as he waits for the atomic bombs (or whatever), that jump starts his race, to fall on Paris.  I'm not sure who would play Tront or who he's threatening, but that scene is in my head every time I play the world war 3 patch in the game.
Please help me fill in this movie, if only in my head while playing the game.

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