I started out not liking Treehouse much, I thought the game was far too
simple to be challenging at all, and, like you, thought that luck was
too large a part of the game. Then I went to Origins,
volunteering to play Treehouse to give out promo cards. I have to
confess now that the "fun" of giving away promo cards was much more of
a draw for me than actually playing Treehouse, but things changed for
At Origins I, conservatively, played 200 games of Treehouse, almost
certainly it was more. While it's not my favorite game I did
discover that there was more to it than I'd originally thought and now
do actively *like* Treehouse. There can be strategy, sometimes
more complex strategy than you'd expect. While many games are
5-10 minutes, I did have a several that went 20 minutes (much more
common when playing with 4 people)
If you get a chance, try the game with other Rabbits or folks who have
played the game a bit more. Check out the expanded rules on the
Looney website (can someone dig up the url for the really awesome pdf
of the rules for Brian? I'm running short of time this
morning) It goes into a LOT more detail on the legal moves, much
more detail than can fit on the tube. You just might
discover there is more to it than you originally thought. I know
On 8/10/06, Superdairyboy <brian@xxxxxxxxxxxxxxxxx> wrote:
Do people Like Treehouse? I do not. We feel the game has too much luck
(roll of the Dice) then Stragetgy. Most Ice house games are full of
stragetgy not the roll of a dice. So the Idea behind the game being a
cheap way to get people into Ice house we feel is wrong. It impllies that
Ice house games are games of luck and little stragetgy.
From: Joshua Kronengold <
Sent: Tue, 8 Aug 2006 10:14:26 -0500
Subject: [Rabbits] Treehouse, Just Deserts.
I've noticed (while browsing at the NYC gaming store, The Complete
Strategist), that there's a minor problem with the Treehouse
packaging: It's too similar to Icehouse!
It's entirely possible for a store (or at least, its clerks;
presumably, this is less likely for their buyers) to think that
Treehouse is, rather than an entirely new stand alone game, just more
Icehouse tubes. Which makes it far less likely that they'll position
it in a way that makes it likely that people will notice it as a new
game! Sometime to keep in mind?
Also, I've read through the new Just Deserts rules, which seem a bit
complicated, but very solid. Very much looking forward to trying this
one out; the scores and removal of the Favorite bonus are especially
heartening, since they go a good way toward restoring the imbalance
inherent in the original rules (so does allowing theft again, as that
provides a penalty for the easier guests).
On question: Is it:
1. Play through the deck, then turn over the discard pile and play
through the deck again normally?
2. Play through the deck, then shuffle the discard pile and go through it
without taking turns, the first to satisfy each guest taking it, if
anyone wants to?
3. Play through the deck, then shuffle the discard pile and go though
it normally...except that there isn't a discard pile any more; when a
guest is not satisfied, they leave the game permenantly?
I'm guessing it's #3, but it's not really clear from the rules, which
The Waiting Room: When no one can satisfy a Guest, the card goes face
up into a discard pile of Guests which we call the Waiting
Room. During a player's steal phase, they may choose to take the
topmost Guest in the Waiting Room, in which case they don't have to
pay anyone a Bribe card. When all the Guests are gone, the Waiting
Room pile is shuffled and each Guest gets one final chance to find
what they're looking for. (Only re-shuffle the Guest deck once...after
they, they give up and go home.)
^ note typo!
So is there a waiting room the second time?
Joshua Kronengold (mneme@(io.com, labcats.org))
--^-- "Did you know, if you increment enough, you /,`.-'`' -, ;-;;'
/\\ get an extra digit?" "I knew,"
weeps Six. |,4- ) )-,_ ) /\
"We knew. But we had
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