Well, with any game that has any sort of randomness where it's OK if
people drop out of the game (as in, someone leaving the game doesn't
suddenly create a big empty space on the board), you can just let
people bet at certain points in the game, such as before each turn.
Everyone in turn gets a chance to either see the bet or "fold" (drop
out of the game). You then take your turn as normal, and when someone
wins, they win the pot. Not too different than the betting in poker.
It will be a little odd, in that there's a turn order dependence that
doesn't exist in poker, but I think it could still work.
For example, do this with Treehouse. You start with some sort of
ante, and start playing. At first, you probably don't want to bet too
much, since everyone has an equal position. Once you think your
position is stronger than the other players', though, you might want
to start betting before your turn. Especially if you think you can
win the next turn, you'll want to bet a lot, and then other people
might fold or might decide to bet on you not getting the roll you need.
I've never tried this out, but I think it should work for adding a
little light betting to the games.
On Dec 1, 2006, at 12:01 PM, Laurie J. Rich wrote:
I'm going to be making an attempt to insinuate some Looney Labs games
in place of the usual poker that goes on at my gaming night (LARP).
There's one problem... we usually play poker because we have things to
bet -- jobs, chores, secrets. It's sort of like truth or dare poker,
except that occasionally you win the right to not do the dishes.
Sometimes you win candy.
Anyone have thoughts on how I might incorporate betting or pots into
any Looney Labs games? Or auction/bidding type wars?
"Every gun that is made, every warship launched, every rocket fired,
signifies in the final sense a theft from those who hunger and are not
fed, those who are cold and are not clothed."
President Dwight D. Eisenhower
April 16, 1953
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