Looney Labs Chrononauts Mailing list Archive

Re: [Chrononauts] Einstein's Dice

  • From"Carol Townsend" <carol.townsend@xxxxxxxxx>
  • DateFri, 1 Jun 2007 20:33:28 -0500
This is a cool idea - but I'd add one thing.  The way it's written, it flips things to the prime state (1865').  Granted, it also patches, but how could Einstein's dice be used to flip things back to their standard/non-prime state?

Perhaps if you get a Reverse Fate, you could unpatch a random patch, and flip the required linchpins back to the starting state.  Now... how do you determine which ripplepoint to unpatch?


Carol
 

On 6/1/07, Bill Andel <bill_andel@xxxxxxxxx> wrote:
I've started reading a book on quantum entanglement for the lay person called "The God Effect" ( http://www.popularscience.co.uk/features/feat19.htm).  The author makes prominent mention of Einstein's discomfort with the probabalistic nature of quantum mechanics and cites Einstein's oft-quoted refusal to beleive that "God plays dice with the universe".  Much was made of this same quote in one of my favorite science fiction novels, "The Proteus Operation" ( http://www.uchronia.net/bib.cgi/label.html?id=hogaproteu).  Combine this with my love of "Chrononauts" and the "Sagan's Joint" promo card of a few years back and it got me thinking that "Einstein's Dice" would be a cool name for an artifact.
 
What would it do?  If a player has "Einstein's Dice" face up, they may opt on each of their turns to flip up the top card of the draw pile.  If it is a "patch", immediately flip the required linchpins for the patch to be valid and play it.  If it is a "timewarp", Einstein's Dice disappear through a wormhole in the space-time continuum (discard them) and the "timewarp" is discarded.  If it is any other card, there is no effect and the card is discarded.  You never know what you'll get if you "play dice with the universe", so be careful.


$&L


Don't pick lemons.
See all the new 2007 cars at Yahoo! Autos.


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