Alan Anderson writes: > You can't do anything until it's your turn, except wait for a Goal > that makes you the winner. There are a few decisions you have to make when it's not your turn. The most obvious is what to discard when someone plays a Hand Limit; others include I Need A Goal and Taxation. > If I'm playing a game, I want to be *playing* it, not > wasting time just watching it. Ironically, this is the exact opposite of Andy Looney's Game Design Principle Rule #8: "I don't like having to pay attention to the game during other players' turns." http://www.wunderland.com/WTS/Andy/Games/DesignPrinciples.html --dougo@xxxxxxxxx