Looney Labs Fluxx Mailing list Archive

RE: [Fluxx] Creepers and other kinds of Fluxx cards

  • FromScott Sulzer <ssulzer@xxxxxxxxxx>
  • DateTue, 16 Oct 2007 04:10:54 -0700
There are reasons for and against mixing Zombie Fluxx with the other decks.
One reason is simply to have a larger deck.  And, if the Zombie portion is
removed (the ones with the "ragged" color strip) then it should be just like
adding two (or more) Fluxx decks together.  The theme of Zombie Fluxx sets
it apart from the other Fluxx decks, but it is also what gives it appeal.

As to the seventh type...it had been obvious to some people that "instants"
should have been the fifth type of card to be added.  The problem that I can
see with adding "instants" is that there is already so much chaos in Fluxx
when it isn't your turn that you should be allowed to orchestrate the chaos
during your turn without having to worry about someone else playing an
instant on you.

Not only that, it can mess with the "as soon as you play the winning
combination you win" atmosphere of Fluxx.

On to a quick idea for a Food Creeper (I'm currently working on a whole deck
list for Food, give me a bit of time) that can be added in to any current
deck.

Gone Bad - When you have this card, you may not win with a goal that
requires a food Keeper. If you have no food keepers, you may pass this card
to a player with a food keeper showing.

What do you think?  And, is the wording correct, or should it be tweaked,
and how?

Thanks,

Scott Sulzer


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