Hi and many thanks Dan and Christopher. It really struck me that there is mileage for patience/solo games of Fluxx. I shall try them out (I already know I'm not a fan of go-fish). My pack is the basic 3.1 so will see how they play. I feel inspiredy by you Chirstopher. Thank you for sharing your "lonely old man...." whilst it is in the early stages of 'flying'. If I get re-flux-ation and creativity at the same time then I would like to try nurturing a fluxx-patience myself... I will share it as and when I do. /regards to all John On 05/01/2008, Christopher Onstad <xofour@xxxxxxxxx> wrote: > Hello there John, > I am incredibly glad to have made your virtual aquaintance. How are you? > It's funny you asked this question, for 2 reasons. First off, I have been > contimplating a solo fluxx myself. And also because I just recently found > the fluxxentration rules. But Dan gave you that link. Anyway, my thoughts > are completely differnt, and still fledgling. It's a work in progress but > here is what I have so far for my "lonely old man whos daughter and main > gaming partner has gone off to college version of fluxx" (she still has a > year and a half before she goes off to college, but I want to have the game > ready for the sad day.) > > Goal: Match the current goal or goals: > > Setup: Shuffle the cards lay them fac up on the table. Leave plenty of room > for player keepers, rules, and discard pile. Deal zero cards out to the > player. > > Start: Basic rulse apply draw one play one. when you start out the game, > you are just drawing and playing. until you get a multiple draw rule. oh > yeah and you only go through the deck once. Although there are cards "empty > the trash" that may restock the deck, if the last card is drawn, you lose. > > The complicated part. On the table between the player, and his keepers > there should be space left for the players hand. The hand works like this. > whenever the player draws more cards than he can play, he has leftovers in > his hand. After the last play card is played, and before the cards are > drawn for the next turn, the player must place his cards face down in the > play space in front of him. > Once the first card is placed in the play space all aditional cards are > stacked on top of them. This is the players hand. > The player may not look at, or reorganize the hand, except under certain > circumstances. > If the player ends up playing more cards than he has drawn, he must play > from the "hand" deck. When this happens, the player goes one at a time > starting from the top of the deck, and working his way down. > > AGain the goal is to meet the current goal, or if the double agenda rule is > in play meet both goals. > > This is just a fledgling idea, and have only tried it a couple of times. My > deck is a combined fluxx 3.0 (I think) and family fluxx deck, so it is from > these combinations that I have come up with the following special rules. I > am sure there are more, as I have just scratched the surface of solo fluxx. > But here is what I have so far: > > nuthing apparently I can't find my notes; so here is what I can remember > from the top of my head: > > Trade hands: pick up and count both your playable cards, and all the cards > in your "hand" discard all of them. Deal yourself a numer of cards equal > to what your combined count was. and play the rest of your turn, deposting > your "new" hand as standard. > > Hand limits: When a hand limit rule is played, Pick up the hand stack. > Combine them wtih the "cards to play" before playing further discard all > cards until you meet the hand limit. Then play as normal. (eg: current > rules is draw 5 cards, play 3 and you have 17 in your stack. you draw 5 > cards, and one of them turns out to be hand limit 3. You play that card > 1st. (prehaps there is something in your long lost deck that would be > useful) imediatly pick up your hand. sort through all your cards decide > which 3 you want to keep and discard the remainder. Then you have 2 more > cards to play. ) > > > Shuffle keepers: count how many keepers you have. Then take all keepers > out of the discard pile. shuffle discard keepers and players keepers > thuroughly. and deal player the same numer of keepers he previously had. > Shuffle remainder of keepers back into the discard deck (in case there is a > beneficial shuffle card in the works. > > > Anyhow, I am sure it's not original, but I hadn't seen it. This is my > approach to solo fluxx. Not as imaginative as fluxxentration. But > enthusastically trying to capture the spirit. I think I need some work and > stuff before I say "here it is" but I offer this as a start and to show you > that you aren't alone. There are some of us trying to picture the necessity > of solitair fluxx. > > Fantastic meeting you. Sorry I rambled and got carried away. I suffer from > exuberance. Please skip the uniteresting stuff. Thank you, > christopher > >> ================================================== >> Why yes they have... >> >> http://wunderland.com/LooneyLabs/Fluxx/Fluxxentration/Index.html >> >> Enjoy, >> Dan >> > ================================================ > On Jan 4, 2008 6:46 AM, John Pal-thingy <bognor@xxxxxxxxx> wrote: > > > > > Hi there, > > Has anyone out there attempted to create a game of 'patience' using > > Fluxx cards?? > > Or some 'one player' mutation of Fluxx?? > > > > > > /thanks in advance > > John > > > > > > -- > > John Pal > > Guildford, Surrey. > > UK > > _______________________________________________ > > Fluxx mailing list > > Fluxx@xxxxxxxxxxxxxxxxxxxx > > http://lists.looneylabs.com/mailman/listinfo/fluxx > > > > > _______________________________________________ > Fluxx mailing list > Fluxx@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/fluxx > > -- John Pal Guildford, Surrey. UK