One of my fluxx players has already left our nest, and the 
next one is a high school senior now. My last fluxx player happens to also be my 
only zombie fluxx partner, and he's 2.5 yrs away from graduating. So I 
understand Mr. Onstad's comments oh so very well.
 
As for a single player version of fluxx, my first exposure 
to fluxx was via the palm pilot game "MicroFluxx". That doesn't translate well 
to a physical card game, because the game had a computer player component.  
Maybe, however, someone's written a contemporary version of computer 
fluxx...
 
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Hello there John,
   I am incredibly glad to have made your virtual 
aquaintance.  How are you?  It's funny you asked this question, for 2 
reasons.  First off, I have been contimplating a solo fluxx myself.  
And also because I just recently found the fluxxentration rules.  But Dan 
gave you that link.  Anyway, my thoughts are completely differnt, and still 
fledgling.  It's a work in progress but here is what I have so far for my 
"lonely old man whos daughter and main gaming partner has gone off to college 
version of fluxx"  (she still has a year and a half before she goes off to 
college, but I want to have the game ready for the sad day.) 
 
Goal:  Match the current goal or goals:
 
Setup: Shuffle the cards lay them fac up on the table.  Leave plenty 
of room for player keepers, rules, and discard pile.  Deal zero cards out 
to the player.
 
Start:  Basic rulse apply draw one play one.  when you start out 
the game, you are just drawing and playing.  until you get a multiple draw 
rule.  oh yeah and you only go through the deck once.  Although there 
are cards "empty the trash" that may restock the deck, if the last card is 
drawn, you lose. 
 
The complicated part.  On the table between the player, and his 
keepers there should be space left for the players hand.  The hand works 
like this. 
 whenever the player draws more cards than he can play, he has 
leftovers in his hand.  After the last play card is played, and before the 
cards are drawn for the next turn, the player must place his cards face down in 
the play space in front of him.  
Once the first card is placed in the play space all aditional cards are 
stacked on top of them.  This is the players hand.  
The player may not look at, or reorganize the hand, except under certain 
circumstances.  
If the player ends up playing more cards than he has drawn, he must play 
from the "hand" deck.  When this happens, the player goes one at a time 
starting from the top of the deck, and working his way down. 
 
AGain the goal is to meet the current goal, or if the double agenda rule is 
in play meet both goals.   
 
This is just a fledgling idea, and have only tried it a couple of 
times.  My deck is a combined fluxx 3.0 (I think) and family fluxx deck, so 
it is from these combinations that I have come up with the following special 
rules.  I am sure there are more, as I have just scratched the surface of 
solo fluxx.  But here is what I have so far: 
 
nuthing  apparently I can't find my notes; so here is what I can 
remember from the top of my head:
 
Trade hands: pick up and count both your playable cards, and all the 
cards in your "hand"  discard all of them.  Deal yourself a numer of 
cards equal to what your combined count was.  and play the rest of your 
turn, deposting your "new" hand as standard. 
 
Hand limits:  When a hand limit rule is played, Pick up the hand 
stack.  Combine them wtih the "cards to play"  before playing further 
discard all cards until you meet the hand limit.  Then play as 
normal.  (eg: current rules is draw 5 cards, play 3 and you have 17 in your 
stack.  you draw 5 cards, and one of them turns out to be hand limit 
3.  You play that card 1st.  (prehaps there is something in your long 
lost deck that would be useful)   imediatly pick up your hand.  
sort through all your cards  decide which 3 you want to keep and discard 
the remainder.  Then you have 2 more cards to play. ) 
 
 
Shuffle keepers:  count how many keepers you have.  Then take all 
keepers out of the discard pile.  shuffle discard keepers and players 
keepers thuroughly.  and deal player the same numer of keepers he 
previously had.  Shuffle remainder of keepers back into the discard deck 
(in case there is a beneficial shuffle card in the works. 
 
 
Anyhow, I am sure it's not original, but I hadn't seen it.  This is my 
approach to solo fluxx.  Not as imaginative as fluxxentration.  But 
enthusastically trying to capture the spirit.  I think I need some work and 
stuff before I say "here it is"  but I offer this as a start and to show 
you that you aren't alone.  There are some of us trying to picture the 
necessity of solitair fluxx. 
 
Fantastic meeting you.  Sorry I rambled and got carried away.  I 
suffer from exuberance.  Please skip the uniteresting stuff.  Thank 
you,
christopher