A couple of months ago, I was thinking about what sort of Fluxx promo card could be used for the Aquarius re-release. (This was before the actual "Zap A Card" promo was announced.) I thought about the Aquarius Wild card, and thought a Keeper that could stand for Earth, Air, Fire and Water would be fun. Such a card would fit best with Eco-Fluxx, which has Dirt, Air and Water, but no Fire ... then I thought "Hey! We could add a Fire Creeper to Eco-Fluxx!" So that's my first idea: A Fire Creeper. I have not yet tried making a prototype and testing it, but here are initial thoughts: - In addition to the typical Creeper instructions, it could say "You may not win if you have this card unless a Goal says otherwise. When you receive this card you must either move an animal Keeper to another player, or discard a plant Keeper, if you have either on the table. At the end of your turn, move this card to the next player to take a turn." (Mushrooms would count as plants for this purpose.) - There could be a Forest Fire Goal, which requires Fire and any Tree Keeper. (Receiving Fire would not require discarding a Tree if you have an animal you can move.) Elaborations of this idea eventually occurred to me. I thought of a Disaster Creeper, which could have several Goals derived from it: - Flood: Disaster and Water - Drought: Disaster and Sunshine - Storm: Disaster and Air - Earthquake: Disaster and Dirt - Forest Fire: Disaster and Fire (a different way of doing this Goal) - There would be a way to move the Creeper(s), either on Disaster itself and/or through Actions - There would also be a card that allowed discarding Creepers, and one that nullified their prohibiting a win, e.g. "It Is All Part of Nature". Thoughts? Bryan