Hey Bryan! As usual, you have many interesting ideas. But we're also way
ahead of you. We're currently in production on version 2 of EcoFluxx, which
will include 16 new cards, 3 of which will be Creepers.
I see where you're going with using Eco-Creepers as parts of Goals -- it's
pretty clever, actually -- but it doesn't seem right to me that a Forest
Fire or a Drought should be a Goal in EcoFluxx.
Fire as such also doesn't seem like a Creeper to me. (There's one version
of Fluxx in which it's a Keeper, after all.) Moreover, I don't know if
you've ever been out in the woods without matches or a lighter, but judging
from what I've seen on Survivor, Fire can be a very tough thing to obtain
in the wilderness. Small fires die easily, and controlled fires were
mankind's first and most important tool. Fire just doesn't fit the Creeper
profile. Creepers show up unbidden, whether you want them or not. Keepers
are things you have to work to obtain, are easy to lose, and are sorely
missed when gone.
That said, a big, out-of-control Fire, like a Forest Fire -- well, sure,
that's a Creeper.
So rather than a generic Disaster Creeper, the Creepers will be specific
disasters: Forest Fire, Drought, and Flood.
And here's the extra twist: In EcoFluxx, the Creepers don't just prevent
you from winning. They prevent EVERYONE from winning. They all say "Nobody
can win while this card is on the table." After all, a disaster affects
everyone, so no one can win if there's a Forest Fire raging. And while
Creepers in other versions are usually bad but occasionally good, the
Eco-Creepers are always bad. That's why there'll be just a few of them,
plus they're all designed to dispose of themselves quickly: Forest Fire
burns itself out after destroying your other stuff (akin to Death in Fluxx
4.0), Flood is passed from player to player and goes away after it's been
all the way around the table, and Drought is automatically discarded if
Water or Flood are in play.
Of course, EcoFluxx 2.0 will be packaged in the great new two-part box
everything is being done in now, and will feature awesome new color artwork
done by Derek Ring (the Zombie Fluxx artist) based on Alison's detailed
originals. Derek's been sending us the first of the finished pieces this
week, and they look AMAZING.
The new EcoFluxx will also include 4 new Keepers, a bunch of new and
revised Goals, a cool new Rule, and a new Action.
The new EcoFluxx will go on sale on February 26th.
-- Andy Looney