I had actually considered a card game where the elements were on the
cards and you could create molecules based on the available bonding
On 6/16/05, Maik Schmidt <eochaid@xxxxxxx> wrote:
> Maik, sounds like a great game.
> I suggest poker chips for energy, each player starting with a set amount.
Hey, that's a good idea!
> You can trade energy for molecules with other players.
As for player interaction I thougt of:
- Trade energy for ready-to-go molecules or atoms, vice versa
- "steal" other players atoms by perhaps doing a reaction. Like your
acid H-CL against his natrium hydroxyd into water and salt and energy.
You get two parts, the other player one part?
> A set of cards with chemicals on it would do well for what you are trying
> to build.
"The buddies from hygenic department want to have a big party. Deliver
them with some alcohol (C2H5OH)"
"The colony commander surely needs a bath. Make him some water
(3xH20)"... such cards?
> Maybe a hat or bag to reach in and randomly draw out the pyramids.
I thought of colored dices. You draw a dice, thus getting the type of
ressource you're harvesting and then roling it for the amount. 1 and 2
means 1 atom, etc.
You could draw an amount of dices like the number of players and
decide first which one you want to have -> more deterministic than
just drawing the pyramids.
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