On Mar 6, 2007, at 12:50 PM, Joshua Kronengold wrote:
Brian Campbell writes:
My recommendation would be to not try to make it a generic RPG
system. There are plenty of decent (depending on your preferences)
generic systems already (D20, GURPS, Storyteller, Fudge/FATE, Rifts,
Not necessarily. Frex, PTA is as generic system as most of the above
-- yet far more different from any of them than most are from one
another. (OTE is another "different" generic system which is more
similar -- but still pretty different).
I didn't mean to imply that these were all of the available generic
systems, or that there wasn't room for new, interesting generic
systems. I guess what I was trying to say was that the space of
"here's a way of measuring your attributes & skills, combining those
numbers with die rolls, and using that as a universal action
resolution mechanism" is pretty well covered already.
Pretty much. Design your game by looking first at how you want it to
be played -- using rules that foster that play. IOW, design your RPG
less like "it's like GURPS, except..." and more like a board game.