It is a very cool concept. But in using the Pyramids for stat scores, then you should eliminate the dice aspect altogether. I think if you approach it from a mechanics point of view of a video game you might do better with the concept. The stacking idea for what aspect of play it will effect is interesting. I am not sure how it will play test. I guess part of that requires larger stashes of Pyramids. The idea that color equals effect is actually very cool, but I am not sure you can come up with enough skills, and still keep it simple for play. I would suggest you pick one genre, develop that and adjust from there. With the basic layout you already have, I would suggest a street fighter concept, or a supper hero concept. Break the skills down into three or four basic categories. Movement, Attack, Defense, are base lines that are always useful. Attack and Defense can be combined, but often require more complex rules for such. Skills based on smarts and social skills are usually good spilts against the Movement, Attack, Defense lineup (I know this gives you five areas if you spilt Combat into attack and defense). Going with the supper hero theme, and the ideas you have posted: Blue = swimming Cyan = flying Red = running Grey = tunneling Black = space travel Purple = teleporting Come up with as many means, as per the number of colors. Do this for each Skill category. Then it is matter of play test the building of characters to determine how many points required to buy the skills to make a decent character. Thanks Fred Poutre Cloven Fruit Games On Mon, 05 Mar 2007 10:24:33 -0700 David Artman <david@xxxxxxxxxxxxxxx> writes: > So, after a thought provoking bar conversation and an inspiring > thread on The Forge, I have begun the open development of the > ICEHOUSE ROLE-PLAYING GAME: > > http://icehousegames.org/wiki/?title=RPG > > SO far, it is merely the skeleton of a generic role-playing system > and, frankly, it's not all that "chunky" yet. But perhaps it does > not need to be? > > Give it a look, make some suggestions for stack abilities (on the > Talk page, please!), and give it a whirl at your next table-top > gaming night. > > Thanks for your attention; > David > > _______________________________________________ > Icehouse mailing list > Icehouse@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/icehouse > >