Re: Colonization. I assumed the
Colonization counted as a point or two (for the landed small) as well as the
endgame condition (for the medium), So a first turn Colonization would be a
win. Clarify as you wish.
My first attempt Colonization was the very
definition of beginner's luck!
Any points for "landing" a medium without a
small? Happened to me once or twice.
Anyone ever "land" a large? Could result
in a Homeworlds style Catastrophe, ending the game as a win for the player with
the lowest score?
And yes I did find that, like an experienced pool
player, the less I "fiddled" with my shot, the better the results. To
switch to a more a propos metaphor, I did better when I was "quiet at the
plate". I also found that, with the tube square in front of me, I had
to set up my rocket slightly to the right of center for consistent
results.
I also love the new "turnless" variation. I
think this is how a tournament ought to run. . .
Seems to me that the tube placement is implied
correctly as written, but it wouldn't hurt to make it explicit.
Looking forward to teaching this one
tonight.
Avri
----- Original Message -----
Sent: Monday, July 09, 2007 11:25
AM
Subject: RE: [Icehouse] New Game, Moon
Shot
Glad you liked it, Avri... yeah, it's addictive, to me
sure.
I'm surprised you Colonized so fast. I prolly tipped about fifty
times before it (accidentally) happened and I realized that could be the end
game condition. Though once I was trying, it only took, oh, twenty
tries. :)
Trust me; it's a LOT easier than the original,
noodling-around version where I set a tube top on its edge and one of the "big
points" landings was to hit the top and have it cover the small when it tipped
over. THAT might have happened once in the two hours I was dinking with
it....
Here's the write-up: http://icehousegames.org/wiki/index.php?title=Moon_Shot
I
might need to comment about "first shot Colony" and whether that's: * a win
(first to Colonize if tied is winner--need a tie resolution, in general), *
a loss (your Colony fails because you've done no science on previous laun
ches), * or just ignored (i.e. 0 - 0 tie means you might as well
immediately start over, ignoring the first-shot Colony).
Also, I might
want to explicitly state that the tube CAN be further than a tube-length away,
just not less. A part of the finesse of the game (such as it is) is setting
the tube distance at the sweet spot for your particular tipping method (I
notice that my Smalls tend to "run around" a bit further than a tube away, if
they do ANYTHING consistently).
And, yeah, it *might* be in Pocket
Pyramids (delayed, sorry... work, birthday, and summer vacation conspiring
against my 6/22 release date). I want to play it a bit more, to be sure it's
not tantamount to flipping coins. I MOSTLY feel like it's controllable, but
then I can go ten shots without a Landing.
(By the way... did you
notice that you tend to make MORE shots the less you think about them and just
"tip from the hip," so to speak? I did....) David
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