OK, I have re-read the thread, given it some thought, and now I just want to see the end of this whole discussion (if at all possible--I have my doubts that some participants are capable of conceding). What is a 2HOUSE game? That's all this boils down to, when stripped of alleged allegations, aggravations, and accusations. I thought I summarized it rather well, in the portion of the discussion that involved Ryan: "So the only games I'd reject are those which are mechanically indistinguishable, identical-in-play games when converted to 1HOUSE; but conversely, if they can scale up well (ex: Icecaster, Martian Chess) then I say so much the better for sales promotion!" ...and... ""Will this game absolutely require a new Icehouse System adopter with one set to buy his or her second set?" If the answer is no, then the game doesn't qualify." The (repeated) reasons are also summarized: "But relaxing to "1 or 2 sets": no, not now. The whole point is to encourage new Icehouse System players to buy a second set in order to gain the capability of playing several new games. I think a "1 or 2 set" requirement would lead to more 1-set games--not a *bad* thing, per se, but we already have about thirty-six 1-set games (not counting those languishing in development) but only nine 2-set games, most of which are limited variations or only support a limited number of players in a 2-set setup. Andy made it pretty clear that "2HOUSE" games would serve Looney Labs best, once one accepts that thirty-six-plus 1-set games is "enough" to motivate first-set purchases." ...and... (from Jorge, before he switched opinions) "While that may be true in some cases, in other cases it may lead to games that are "almost 1HOUSE" and that may even work better removing those artificial elements... but you're right: now it's not the time to change the rules... Let's hope that people do games that really need 2 sets, else newcomers to the system that bought a second set to play more games may feel a bit cheated :)" ...and... "What you fail to mention is that you would have invested time and effort into reading a game that you would, in turn, then rate very lowly because it basically spurned the requirement or tried to circumvent it in a trivial manner. Now recall how much trouble we had getting complete ranking from every judge--why should we exacerbate that problem by admitting games which spurn the requirement just to "get seen" or whatever (as we presume winning would be neigh impossible)." To enumerate: 1) A game which doesn't promote sales of second sets to new adopters doesn't qualify. ("Must Sell Some Plastic") 2) New adopters should not be put in the position where they might realize they didn't actually need a second set. ("No Bait and Switch") 3) Several judges' time to read and reject is worth more than one designer's time or submission. ("The Needs of the Many...") 4) The judges should be focussed on what game is "best" without having to adjust that due to an orthogonal element of judging: conformity to the restriction. ("No Men in the Mrs. America Contest") 5) It has already been announced. ("Don't Change Horses in Midstream") As Coordinator--or should I say, if I am to remain the Coordinator--I would be the "first gateway" for submission acceptance. If (*if*) I reject a game because it's trivially 1HOUSE, then the designer may appeal to the list and, if he or she gains a consensus in favor of letting it be judged, I will list it among the games. If that doesn't make my position clear, let me add to it one thing: I am running this competition for Looney Labs' benefit and for the expansion of the Icehouse System market, NOT for the community on this list and NOT for the designers to gain recognition. Should the latter two benefits accrue, so much the better, but I will not place them at a higher priority than promotion of sales and the System. Those of you who simply *must* make a 1HOUSE game--or make a game which is aesthetically more pleasing as 2HOUSE but which anyone could see can easily be played with 1 set--are encouraged to do so and seek playtesters. But I won't let such a game "pad" the list of submission or "water down" the requirement which other, conforming designers struggle to meet. If someone feels that being the first gateway makes me a dictator, then he or she has one recourse: take over the IGDC, re-announce the relaxation of the requirement in all location online where it has been announced, and proceed with the general management throughout autumn and early winter. The restriction is clear, reasonable, and good for the business. I am serving ONLY the best interests of Looney Labs, and will not tolerate further implications that I have another agenda (or a swelled head). Until this competition, Coordinator of the IGDC was a merely administrative role: wiki-work and cajoling someone to do the math for me. Now, it has a managerial aspect--vetting games for qualification--and if I have to occasionally so "no" to a game, it's only for the benefit of the business and of the judges (and new players, of course); NOT because I am reveling in my glorious power. And, again, anyone who wants the "fun" of being in this damned shooting gallery is welcome to it. If anyone has a logical argument to make which conforms to the above enumerated priorities and justifications but reaches a different conclusion than I have, feel free to present it and I will respond. If someone has an opinion that "it's too arbitrary," then I welcome them to further detail precise aspects of the requirement to remove the (alleged) subjectivity and make it objective, NOT to remove the requirement completely (we were doing a fine job of detailing such nuances until the noise kicked in). Beyond that, I am just too insulted, tired, and (frankly) busy with the real world to continue to go back and forth over whether or not the requirement will be enforced by me as Coordinator. It's my job, I do my best, and I *always* ALWAYS ***ALWAYS*** am thinking of the best for the Looneys and building the brand, not what's best for any of you. Sorry if that sounds "harsh" or unfeeling--I am not, in fact, anyone here's adversary, in spite of obvious grudges held against me for my past transgression--but them's the facts. It goes: God > Country > Looneys > Customers (Judges) > folks on a listserv > me. David