I think Pikemen's a great game: quick to learn, quick to play, full of tough tactical choices. Plus you can (in theory) play two-player with a Rainbow and a Xeno Treehouse set. Four-player Pikemen has a problem, though. Namely, it's possible for all the pawns and drones to be captured without a winner being established. Since if everyone is paying attention it's bloody difficult to capture a queen, this leads to endgames that drag on and on and on, and are extremely prone to petty diplomacy. (Ways to capture a queen that I'm aware of: point all your queens at all of an opponent's queens, guaranteeing that she'll have to drop one of them eventually, which has the problem of leaving you extremely vulnerable; or threaten a queen belonging to a player who's already had another queen threatened, which brings in the petty diplomacy and kingmaking problem.) The possibilities for a fix that I can see: 1) People can learn how to play the four-player endgame. The tactics and strategies are substantially different from the rest of the game but it's not fundamentally a problem. I'm open to arguments on this point, but bear in mind that I don't consider it "broken" so much as "un-fun." 2) Implement some sort of sudden-death or stalemate-ish rule. When only queens are left, limit the number of future moves. If no one's won by the end of the limit, figure out the winner in some fashion. (I'm partial to "most points, ties broken by being furthest from the start player.") 3) Change the overall victory condition in four-player. Lower it to nine points, or make it "twelve points, or most points when there are only queens left," or something. I solve this problem in tournaments by not running four-player tournament games, but that always makes me a little sad. I really like the dynamic of multiplayer Pikemen, and three-player has this weird edge case where one player can't get to twelve points because most of the pieces available are hers. Thoughts? -- It is in the nature of poets to misuse their sources. --John M. Ford, "The Lost Dialogue"