On Aug 17, Jon Prudhomme wrote: > Does a game like RAMbots qualify as "no turns"? All players make their > decisions simultaneously, but their is a limit to the number of decisions a > player can make in a given period of time. I've always considered games like that to be "simultaneous turns". Other examples include Diplomacy, To Boldly Go, VGA Planets, and Rock-Paper-Scissors. It's somewhat more common than one would think, but still underused. The good part is that there aren't any long periods of waiting for everybody else to take their turn; on the other hand, you need some way to make hidden orders, and each turn can get hung up while somebody makes a decision. - Eric