Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] nullity in Zendo, represent it, or stop allowing it, was "Zendo rules", which it does

  • FromRoger Burton West <roger@xxxxxxxxxxxxx>
  • DateTue, 10 Mar 2009 19:56:29 +0000
On Tue, Mar 10, 2009 at 03:52:05PM -0400, Nick Lamicela wrote:

>3-state Zendo sounds like it  should be done in if-then-elseif-then-else
>form, with one rule taking priority over another.

That suggests to me that a polystate Zendo might approach something like
the old Mastermind game [http://www.boardgamegeek.com/boardgame/2392];
perhaps one might have one colour rule, one positioning rule, and one
size rule, or something of that nature.