Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Kaeru

  • FromDoug Orleans <dougorleans@xxxxxxxxx>
  • DateMon, 22 Feb 2010 22:51:57 -0500
On Mon, Feb 22, 2010 at 9:43 AM, captncavern <captncavern@xxxxxxxxxx> wrote:
> Has anyone tested the game over the week-end? What do you think?

I played it a couple weeks ago.  It worked okay, but it felt like a
winning strategy was just to take as many cards as possible rather
than focus on your preferred prey.  In particular, taking your
opponent's preferred prey is almost as good as taking your own
preferred prey, since that means it's one more card that your opponent
can't score.  On the other hand, it felt difficult enough to look
ahead even one or two moves that we were both just playing by
intuition rather than really planning any specific targets.  So it
might be that with some experience, you could focus better on your
preferred prey and score much higher.

It's interesting that you added the variant about only taking cards
when you leave them, because I had the same idea.  It's rather awkward
to move your frog, then pick it up to take the card, then flip the
card below it, then put your frog back.  But, like you say, with that
change your opponent gets first crack at the newly-revealed card,
which might add to the randomness.

Another idea I had was to make the cost of moving a covered piece be
the number of pieces on top of it, rather than always just one
movement point.  That way, a large could move 3 if uncovered, 2 if
covered by one piece, and 1 if covered by two pieces, which increases
the variety of possible movement.  It also means pieces can become
immobile, which may be a good or bad thing, I'm not sure.

Someone who was watching suggested that maybe having more than 5 piles
might be better, since there would be less congestion; in particular,
with 5 piles, you can have your 2 and 3 in each other's way a lot.  I
figured you picked 5 piles to correspond with the 5 goal cards, but
that's not an issue now that you removed the goal set-up step.

Overall, I'd say that the game works, but to be honest I found it a
little boring.  It feels like it needs some other dimension to make it
more interesting, but I don't have any good ideas.  It may just be
that it becomes deeper once you have the experience to more easily
plan ahead.


Current Thread