This is a pretty cool looking game. I'm wondering how it compares to Twin Win, which uses similar concepts. The main thing I notice is: Twin Win uses monochrome nests & trees of small/medium/large; Pyramideto uses multicolored trees of any size. This means in Twin Win games, sometimes it can be a little obvious what you are trying to build. Pyramideto probably has the advantage of obscured goals. Cool notion of Pyramideto having no board or movement requirements. And I like the idea of being able to move exactly 1 pyramid, or 3 pyramids. Depending on the situation, you might have trouble moving a couple of pieces that are in your way. I like it. Nice idea, having Pyramideto use the concept of 'everyday things around us' on the cards (although some of the art-to-pyramid are a little fFunny). And, the cards can maybe teach a little bit of German and Czech language, too. =) Cheers! --Scott =) On Wed, Nov 17, 2010 at 8:49 AM, MWE Board Games <mwe@xxxxxx> wrote: > We would like to introduce to you our new one-rainbow-set family game called > Pyramideto. > Details at: http://mwe.cz/pyramideto.html#en > Rules at: http://mwe.cz/images/pyramideto_pravidla_cs_en_de.pdf > We are ready to ship the game - see our webstore. > Best regards, > Jan > > www.mwe.cz > > _______________________________________________ > Icehouse mailing list > Icehouse@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/icehouse > > -- A pizza with the radius 'z' and thickness 'a' has the volume pi*z*z*a.