On Fri, 15 Apr 2011 14:25:27 +1200, you wrote to Freelance Traveller: >Why do you rotate the coaster? >That doesn't seem to achieve anything... Sure it does - any pieces on the coaster change their positions when it's rotated. View the following with a fixed-pitch font. + = Player 1 - = Player 2 * = Empty space Start of turn, Player 1 to move: *+* *-* *+* ++- *** -*- -*- --- **+ +** ++* *+* Player 1's piece action is to place a pyramid on the bottom-center space of the top-left coaster: *+* *-* *+* ++- *+* -*- -*- --- **+ +** ++* *+* Now, player 1 takes his board action. He rotates the top-left coaster one-quarter turn counterclockwise... *** *-* +++ ++- *** -*- -*- --- **+ +** ++* *+* ... and wins, with five-in-a-row on the second row. Had he rotated the bottom-right coaster one-quarter turn clockwise, Player 2 would have won... *+* *-* *+* ++- *+* -*- -*- *+- **+ +*- ++* **- ... with five-in-a-row up from the bottom of the rightmost column. >On 15 April 2011 10:54, Jeff Zeitlin <icehouse@xxxxxxxxxxxxxxxxxxxxxx>wrote: > >> I've just posted Pentamid Twist to the Icehousegames.org wiki; the rules >> can be found at >> http://icehousegames.org/wiki/index.php?title=Pentamid_Twist. I'd >> appreciate it if folks would playtest it and comment - here, on the >> discussion page for the game, or in the topic for the game over at the >> Ning forums. >> _______________________________________________ >> Icehouse mailing list >> Icehouse@xxxxxxxxxxxxxxxxxxxx >> http://lists.looneylabs.com/mailman/listinfo/icehouse >>