Ok, back to implementable (without magnetic icehouse pieces) ideas.
some small time ago I was thinking of a game with the geometry being described (except I was thinking a flow-control game like Chu-Chu rocket).
Essentially, it was supposed to be a multi-player game and you were to have two views, one would be a flat surface to work on with each of the four sides folding off of it, and the second would be like a map of the cube consisting of two hemi-cubes. Anyways, I was figuring that it would make a great DS game given tactile movement for rotating the cube and the ability to plaster a "map" on the top screen.
Here's the visual I sketched up for that (with color splashed on for easier viewing).http://geekhaven.cryptomancer.com/downloads/RedSaturn/Dark-Side-of-the-Cube.gif
I don't know if such a mapping would be more or less confusing for the coasters than the cross pattern (especially since you cannot stretch the coasters to be isometric)
The reason the image is called dark side of the cube, for those who are wondering, is because I had thought at some point to make the side opposite a players home "blind", giving them only the flower box view (the box that looks like a flower with petals)
On 12/26/06, Kimberly Terrill <kiter5@xxxxxxxxx> wrote:
All hook-n-loop fastners... anything Velcro or looks like it. Velcro is evil in my world (and anything else fuzzy). I like magnets though.
And, no, you can't cut and fold it into a cube. each peice needs to independent to it can be swaped and aimed. That seemed obvious. gotta be able to aim and swap....
Hmmm.. maybe you can stack the coasters like that chess game they play on Star Trek.
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