Interesting.
Seeing as how FLUXX is designed to screw with the average person's experience of a Normal Card Game(tm), I'd go with the ruling that Despite the +1 in X=X+1, you still cannot hold ANY cards.
The game's just screwy, that way. Which is why we all loves it!
~David Joslyn
On 3/20/07,
madlab.rabbit.krishaven@xxxxxxxxxxxxxxx <madlab.rabbit.krishaven@xxxxxxxxxxxxxxx> wrote:
I'm not sure if this is the best list to fire this at, but my
subscription to the Fluxx list doesn't work...
Anyway, have a look at the discussion at:
http://www.boardgamegeek.com/article/1399540
Between the posters who completely fail to understand what's going on
there's an interesting thing about how Inflation (X=X+1) interacts with
Hand Limit 0, the latter having expressed its rule using two sentences,
one of which uses no numerals and the other which does.
> The "Hand Limit 0" card says: "If it isn't your turn, you cannot hold any cards." No numerals (or even spelled-out numbers) involved -- you can't hold ANY cards, inflation or not. Additionally, "If you have 1 or more cards in your hard, discard them immediately." That's the interesting part -- it becomes "If you have 2 or more cards..." However, based on the first sentence, you can't ever hold any cards.
This smells like an Ask Andy.
Yours, Chris J.
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