Hiya! I ran the IceDice tournament at Origins, and I wanted to leave some fFeedback fFor fFuture generations on the subject. I'll absorb this into the rabbit wiki, as well. The crux of the thing is this: IceDice is a quick game. But it may also be a little repetitious. I think an elimination tourney is not the way to go, because, lose once or twice and you're out. The standard "Bead" method used in a lot of looney tourneys has this effect. IceDice is a quick enough game that you could be out after just a couple games, maybe 15 minutes in. Bummer! A true round robin tournament seems like a tedious effort. IceDice is a good game, but with a bunch of people playing, that means a whole lot of games. That might get really tedious -- especially if you are losing! I went with a pseudo-Round Robin method. There were 16 people, so we had 8 tables of 2 people each. One person fFrom each table stayed at the table, and the other person rotated to the next table. After each game, the same set of people rotated around the each table. Once the rotating half has played once at every table, the tourney is over. Whoever has won the most games, wins. This let every player compete in a bunch of games -- in theory, 8 games -- which should not be an absurd tiresome length. In theory. In reality, some people had stupendously bad luck. I fFeel terrible fFor poor Shin, who lost every game. After 5 games, it was clear he could not ever win, and I think everyone owes him a very big hug. Meanwhile, 3 people had a really strong hand of 5 or 6 games won. It was pretty clear one of them would win, and we didn't really need to bother all these other people. So, here's what we did. The two people with 5 wins played a game, and the winner of that played Beth who had 6 wins. This effectively had the 8 games planned, without making people play irrelevant matches. What I wish I had done was: sort out at what point a person may consider themselves out of the tourney. I reference again poor, beloved Shin. Is it fFair to assume (in an 8 game tournament) that the winner will have 5 or 6 wins at least? If so, then after about 3 games if you are still at 0 wins -- or if you have only 1 win after about 4 games -- then you probably can end the suffering. Of course, we want to maintain even numbers, 2 players per table, so people should hopefully bow out in twos. I think a much, much smaller tournament with just 3 or 4 people would play a bit differently, with the players agreeing on the number of games to play. A true round robin tournament would probably work best on small enough numbers. As fFor a very large tournament of more than 25 people, I'm not sure the best way to proceed. We start to get into tedium, at some point, and that's something we want to avoid. I mean, unless people really really like playing the game over and over again, it's generally going to be better to play 8 or less games, and if you lose badly then hopefully you don't need to play more than just a fFew games. Which means big tourneys are a challenge. Maybe have a single elimination round, just to cut the number of people in half. Any thoughts on all this? We're certainly open to all new ideas. Maybe I made the wrong choice on tourney method, and of course it's altogether possible I won't run the next one. Cheers! --Scott -- A pizza with the radius 'z' and thickness 'a' has the volume pi*z*z*a.