Fortunately, I was addicted during high school so my expenditures on fun were not diverted from "staying alive". Also, I managed to fund part of my addiction by becoming a dealer (I'd mail order boxes with my dad's tax ID number and try and sell half of the packs I got...) Alas, I got into the game when the values for cards fell in the toilet (Homelands/Fallen Empires were the newest and oldest available at the time), and I played until 6th edition (Weatherlight) then traded my cards for a life-sized statue of Yoda. I think I did ok. -Evan On 11/17/06, Elliott C. Evans <eeyore@xxxxxxxx> wrote:
Moved this off the rabbits list, because I am taking it far off topic. Carlton N. wrote: > I did fall into the money hole that is CCG's well actually just > Magic. I stopped when I saw it for the money hole that it was. The only consolation is that the creators of Magic never really anticipated that it would become the money hole that it did. They figured people would buy a starter deck and a few boosters, and then just play from there. They were truly astounded when people started trying to get complete sets and when the first print run sold out in a month. The real shame of all this is that (at least while I was playing) Magic is a darn fine game. It's fast, with a good combination of luck, strategy, and tactics. Some of the problems that cropped up in the long term simply didn't exist back then. For instance, the game wasn't a money pit when it was impossible to buy more cards. =^> Also, to be fair, I know a number of people who have managed to pull more money out of the hole than they put in. I think the first printing of Aquarius was funded this way. -- Elliott C. "Eeyore" Evans eeyore@xxxxxxxx _______________________________________________ Something mailing list Something@xxxxxxxxxxxxxxxxxxxx http://lists.looneylabs.com/mailman/listinfo/something