The first round is now closed. For the second round discussion and voting, see this thread.
I’ve spoke with a few of you who bemoaned the absence of an IceAwards for last year’s games. The IceAwards inspire game creation and keep exemplar, potentially classic games from falling into obscurity. We started several months later than usual this year, but we’re still on schedule to get the awards done by Jan 2013.
1. 1st round: Game play through to make sure games “work” and are actually “pyramid games” (not Snakes and Ladders with pyramids as merely movement pieces). A game passes if one player, who didn’t make the game, vouches for it. If a game maker or player can explain why a broken game isn't broken, they have a last chance to quickly fix or clarify a rule.
2. 2nd round: Try to get up to two players to play at least each game to see if it is good enough for consideration for the top spots. One player could be enough, if nobody else wants to give a second opinion. If, at least, one player passes a game, it goes on to round 3. The original IceAwards rules says that, at this point, different players should review the games than from the prior round. This is to encourage more players to learn the games early on, but, as the first 1st round is only to "pass" a game as playable, reviews from games you played in the first round will probably be allowed if no other reviews are forthcoming.
3. 3rd round: The semi finalists, top five or six games, are judged as they were last year. Players are encouraged to explain what they felt about the games (for games they didn't review in the 2nd round), and we try to get as many players as possible. After some discussion, the votes will be done via the forum.
4. 4th round: The top three games determined and ranked. The votes will be done via the forum.
The first round of weeding out broken games could be done here. Then the discussion and votes could be taken to the main forum.
The original rules to the IceAwards are here. I forgot to consult them and went basically off memory and what seemed to make sense. The one difference I see is my stipulation that the designers don't judge their own games until the voting starts (third round).
If we go with a version of the IceAwards, the following games are eligible from 2011:
1• Bridge [passed, possibly with concerns]
3 Carrots and Broccoli
4• Chain Reaction [passed, with noted concerns]
5• Evacuate [passed]
6• Freeze Tag [passed]
7. Gleebs and Grues [passed]
8• Ice Colony [passed]
10• I Have Color
11• Martian Canals [passed pending any objection]
12• Paint the Line [passed]
13• Pentamid Twist[passed]
15• Stawvs [passed]
16• The Wilds of Mars [passed]
17• Whack Chess [passed]
18• Ziggurat Demolition Throwdown [passed]
Eliminated/Withdrawn Round 1:
Round 1: At this stage, all a game needs to pass is to be vouched for as playable and to be demonstratively a pyramid game by one player. The games listed here are placed here until the round is concluded, so they may be returned to the list if a player demonstrates that they are passable.
"Colonization" [Withdrawn by designer]
"I Have Color"[Withdrawn by designer]
"Carrots and Broccoli"
" Stacktrices" [Withdrawn by designer]