Looney Labs Chrononauts Mailing list Archive

[Chrononauts] Open Market

  • From"Robert Potter" <oldestgc86@xxxxxxxxxxx>
  • DateFri, 22 Dec 2006 10:36:10 -0600
Yeah, I guess you guys are right. Temporal Curse was a bad idea. Luckily, I have a better idea for an action card


Once played, the game pauses for a moment. During this pause, players may trade artifacts, gadgets, or the cards in their hands with each other. The market stays open until all the players are satisfied. A few restrictions though, cards that were on the table before trading must remain on the table and cards in the hands must stay in the hands.


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