Looney Labs Chrononauts Mailing list Archive

Re: [Chrononauts] Open Market

  • From"Carol Townsend" <carol.townsend@xxxxxxxxx>
  • DateFri, 22 Dec 2006 11:07:05 -0600
How about:

Open Market. 

Pause the game.  During the pause, players may trade cards with each other.  Cards-in-hand may only be traded for cards-in-hand.  Cards already played on the table may only be traded for cards on the table. The Market stays open until all trades are finished.

On 12/22/06, Robert Potter <oldestgc86@xxxxxxxxxxx> wrote:
Yeah, I guess you guys are right.  Temporal Curse was a bad idea.  Luckily,
I have a better idea for an action card

OPEN MARKET:

Once played, the game pauses for a moment.  During this pause, players may
trade artifacts, gadgets, or the cards in their hands with each other.  The
market stays open until all the players are satisfied.  A few restrictions
though, cards that were on the table before trading must remain on the table
and cards in the hands must stay in the hands.

Howzat?

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