How about:
Open Market.
Pause the game. During the pause, players may trade cards with
each other. Cards-in-hand may only be traded for
cards-in-hand. Cards already played on the table may only be
traded for cards on the table. The Market stays open until all trades
are finished.
On 12/22/06, Robert Potter <oldestgc86@xxxxxxxxxxx> wrote:
Yeah, I guess you guys are right. Temporal Curse was a bad idea. Luckily,
I have a better idea for an action card
OPEN MARKET:
Once played, the game pauses for a moment. During this pause, players may
trade artifacts, gadgets, or the cards in their hands with each other. The
market stays open until all the players are satisfied. A few restrictions
though, cards that were on the table before trading must remain on the table
and cards in the hands must stay in the hands.
Howzat?
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