Over the weekend I played my first game of Uber-Chrononauts with 2 of my daughters. It was great fun -- I won, but just barely, and I would have enjoyed it just as much if I hadn't won. The game did generate some questions and comments. Q1: What happens if you Perform a Miracle, but you cannot play any of the cards you draw? For example, you draw 3 patches for ripple points that don't need patching. a) You're out of luck; discard all the cards you drew. b) You are actually supposed to add the drawn cards to your hand, then discard 1 and play 1 (or 2 with the bonus) from your entire hand. c) Something else. We did a); I wish I could do b), but didn't think that was the intent. Q2: What happens if play Your Parents Never Met on an opponent during Uber-Chrononauts? Each player has 2 identities. a) She chooses one ID to discard and replace. b) I randomly choose one ID to discard and replace. c) I look at her IDs and choose one ID to discard and replace. d) She discards and replaces both IDs. e) Something else. We did b). Now for the suggestions. We finished the game and had to leave immediately, so I just (carefully) shoved all the cards into a quart-sized ziploc baggie, for later sorting. The sorting wasn't quite as easy as I'd hoped. S1: There should be an EAC symbol (the star) at the top of the Linchpin cards, just as there is for all the other cards. To be sure, it's easy to tell which Linchpins go with EAC from the timeline location at the bottom of the cards. But is slows the sorting down tremendously not to be able to sort just based on the star on top. S2: There should be a symbol associated with The Gore Years, and placed at the top of all its cards. Again, it's not hard to tell which cards came from that expansions, but a small icon makes sorting so much faster. Finally, a suggestion at a whole different level. S3: It occurred to me that when EAC sells out and is reprinted in the new box, that a new expansion could come out, pushing it earlier, just as The Gore Years pushed it later. With a name like Colonial Chrononauts, it would cover pre-revolutionary times. It might start around 1607 with the settlement of Jamestown, and add maybe a row to the timeline. Or it might start with Columbus, and be enough for another stand-alone compatible game, covering the Age of Discovery and including events led by da Gama, the Moors and Turks, Columbus, Cortez, Magellan, Hudson, etc., as well as the colonists. Something to simmer in Andy's back brain, if he wishes. Bryan