> Before an expansion that takes the timeline even further back into > colonial history, I'd love to see an expansion of IDs and missions that > combine cards from Classic and Early American Chrono. Think of if as a Lost > IDs specifically for UberChrononauts. I like that idea. It wouldn't be a big investment of development resources, either, especially if they had it be a contest like the first Lost IDs was. >> Package it with a box designed to hold an entire uberchrononauts deck, and >> I'd go for it. > > I would love a box that size! I am slightly upset that the new box for > chrononauts doesn't hold Lost Identities and The gore years without removing > the instructions. It all fits for me, though I admit the lid bulges a tiny bit. At Origins they had prototypes of game boxes coming out in the next year or two. They included a box twice as thick as the standard Looney Bin box; I'm sure they could use that size for UberChrononauts if they wanted. But, does no one have answers to my questions? I'll repeat them: > Q1: What happens if you Perform a Miracle, but you cannot play any of > the cards you draw? For example, you draw 3 patches for ripple points > that don't need patching. > a) You're out of luck; discard all the cards you drew. > b) You are actually supposed to add the drawn cards to your hand, then > discard 1 and play 1 (or 2 with the bonus) from your entire hand. > c) Something else. > > We did a); I wish I could do b), but didn't think that was the intent. > > > Q2: What happens if play Your Parents Never Met on an opponent during > Uber-Chrononauts? Each player has 2 identities. > a) She chooses one ID to discard and replace. > b) I randomly choose one ID to discard and replace. > c) I look at her IDs and choose one ID to discard and replace. > d) She discards and replaces both IDs. > e) Something else. > > We did b). Bryan