Welcome to the list Steven! We are right now developing something for teachers to show how our games can fit into their classrooms - teaching and reinforcing concepts. I'm intrigued by your comment, that we need to "make the case for the advantages that games provide, if any, over other instructional tools, methods, etc." I'd love to start a list of those now and have people add on - what do you say to these folks?? - games provide a fun environment - (can we find research that shows learning by fun stays w/ someone longer than learning by rote??) - students are both teacher and student in game play - (there's plenty of research showing that if you teach someone a concept, you retain it longer yourself) - creativity, whole-brain thinking, multi-modal learning all lead to longer lasting learning. - - what else can we add to this list folks?? Carol On 5/28/06, Steven Greenstein <blue42@xxxxxxxxxxxxxx> wrote:
Hi, I just joined this discussion list, because I'm interested in the educative value of math games. I'm interesting in games that teach concepts rather than reinforce them. I can see how it's useful to correlate games to standards, but that doesn't make the case for the advantages that games provide, if any, over other instructional tools, methods, etc. I suspect that if a game developer could make these cases, they'd sell more games, too. Also, I imagine that game developers learn quite a bit about the concepts their games involve and how those concepts may be used to develop an interesting game. Perhaps students could benefit from designing games or modifying existing games whose rules are flexible. -Steven -- Life is too short for long division. _______________________________________________ Edu mailing list Edu@xxxxxxxxxxxxxxxxxxxx http://lists.looneylabs.com/mailman/listinfo/edu