I use lots of games in my classroom as well... quite a few that Kelly
mentions, including having my students create their own version of Fluxx
last year. This year, I'm doing state test tutoring/prep, and I've
floated the idea with using the Nanofictionary game to help students who
are taking the writing test learn how to write more quickly. The
writing test is for 11th graders though, and right now, our priority is
working with the 9th and 10th graders who are at risk for not getting
even the modified diploma (you have to pass the 8th grade tests for
that, and all high school classes; other diplomas require high school
end of course tests).
Magi
Kellyann Brown wrote:
Hi, I'm a speech therapist rabbit and have used fluxx, ecofluxx,
family fluxx and the marvelous Nano-fictionary in my therapy sessions
for years. YEARS!!! I have used them mostly in the upper elementary
and middle school level. I love the way Nano-fictionary helps
students get all the parts of a story in visual representation before
they start to tell it.
I use a whole bunch of non-looney lab games. I especially like games
where I can change the "meat" of what the kids are doing for my own
nefarious purposes. Two examples of this is BLURT, where I retain the
game format, but replace the words with my own, and Outburst, where I
first get my clients to help put categories together and then later we
use other groups' cards. This allows me to specialize cards to our
area and our school or the curriculum. Any category that has ten
members can be used. Kiddos love to think that they are using the
real playing cards, so I often scan them and then use my computer to
make ones that look like the "real" ones. Sometimes I have kiddos
tell me that they bought a certain game, but it wasn't as much fun as
the one we use!
Special rules I use are if one person is getting left behind, I make
the next question "just for them" or "just for X and Y". Sometimes
kiddos balk at this (the ones that are ahead), but usually they like
the fact that everyone gets caught up to a certain point and then we
move on... and that it can be "Anybody's game" at the end. Makes it
more exciting.
Yes, this is from a person who plays games with kiddos for a living,
Kelly Brown
Kellyannbrown@xxxxxxxxxxx
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Date: Sat, 3 Nov 2007 09:47:32 -0700
From: divreon@xxxxxxxxx
To: edu@xxxxxxxxxxxxxxxxxxxx
Subject: [Edu] Old Rabbit, New to Games in Education
Hello Everyone,
The Rabbits on this list generally know me, My Name is Steve, and
I'm a rabbit in Buffalo NY.
Recently a new game shop in the area who is stocking Looney Labs
games has asked me about Games for use in Special education
environments.
I know there are dedicated teachers and the like on here, and I
was wondering what Looney Labs games work best for these environments?
Outside of Looney Labs are there any games that are good for
special education purposes?
Are there special rules changes to make them easier or more effective?
I know I'm not being very specific, but I'm not really versed in
games for education outside of chrononauts for History, and
Nanofictionary for writing/creativity.
Any information to pass on would be great! Thanks.
-Steve Hoffman
Buffalo NY Rabbit
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