Looney Labs Fluxx Mailing list Archive

[Fluxx] Adjusted some cards

  • From"A Ross" <adross@xxxxxxx>
  • DateSun, 20 Nov 2005 20:24:37 -0700

In an ongoing effort to streamline the Fluxx experience, I've changed the text on some of the cards.

The mechanics might be a bit different, but hopefully they still affect the game the same way as before.

 

Draw 2 and Use 'em - Turn up the top 2 cards of the deck and play them in the order you choose. This card, and any cards played because of it, are counted as one play.

 

Draw 3, Play 2 of Them - Turn up the top 3 cards of the deck, discard one of them, and play the other 2 in the order you choose. This card, and any cards played because of it, are counted as one play.

 

Everybody Gets 1 - Set your hand aside. Draw (number of players) x 1 cards. Put 1 of these cards into each player's hand. Pick up your hand.

 

Extinction - Place this card in the box until the end of the game, along with a "living" Keeper that's on the table.

 

Pass 1 Left - Each player chooses 1 card from their hand (if they have any) and passes it to their left.

 

Pass 1 Right - Each player chooses 1 card from their hand (if they have any) and passes it to their right.

 

Rules Reset - Discard all New Rules in play.

 

Trade Hands - Trade your hand for the hand of one of your opponents, even if one of you has zero cards.

 

Trash a Keeper - If there are any Keepers in play, discard one of them.

 

Trash a New Rule - If there are any New Rules in play, discard one of them.

 

_Hand_Limit_ Zero - If it isn't your turn, you cannot have any cards in your hand - discard your hand now. During your turn, you may ignore the Hand Limit, as long as you discard your hand at the end of your turn.

 

Poor Bonus - If you are the one player with the fewest Keepers, draw 1 extra card.

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