In an ongoing effort to streamline the Fluxx experience, I've changed the text on some of the cards. The mechanics might be a bit different, but hopefully they still affect the game the same way as before.
Draw 2 and Use 'em - Turn up the top 2 cards of the deck and play them in the order you choose. This card, and any cards played because of it, are counted as one play.
Draw 3, Play 2 of Them - Turn up the top 3 cards of the deck, discard one of them, and play the other 2 in the order you choose. This card, and any cards played because of it, are counted as one play.
Everybody Gets 1 - Set your hand aside. Draw (number of players) x 1 cards. Put 1 of these cards into each player's hand. Pick up your hand.
Extinction - Place this card in the box until the end of the game, along with a "living" Keeper that's on the table.
Pass 1 Left - Each player chooses 1 card from their hand (if they have any) and passes it to their left.
Pass 1 Right - Each player chooses 1 card from their hand (if they have any) and passes it to their right.
Rules Reset - Discard all New Rules in play.
Trade Hands - Trade your hand for the hand of one of your opponents, even if one of you has zero cards.
Trash a Keeper - If there are any Keepers in play, discard one of them.
Trash a New Rule - If there are any New Rules in play, discard one of them.
_Hand_Limit_ Zero - If it isn't your turn, you cannot have any cards in your hand - discard your hand now. During your turn, you may ignore the Hand Limit, as long as you discard your hand at the end of your turn.
Poor Bonus - If you are the one player with the fewest Keepers, draw 1 extra card. |