Looney Labs Fluxx Mailing list Archive

RE: [Fluxx] Experiment about tactics in Fluxx

  • From"Charles Boyung" <charles@xxxxxxxxxx>
  • DateTue, 4 Apr 2006 18:31:40 -0500
I think it deserves something, anything for two reasons:

1) Driving more people to the excellent boardgamegeek site
2) Posting an article of this magnitude on a site that pans games like Fluxx
so horribly, in attempt to prove the haters wrong.

-----Original Message-----
From: fluxx-bounces@xxxxxxxxxxxxxxxxxxxx
[mailto:fluxx-bounces@xxxxxxxxxxxxxxxxxxxx] On Behalf Of Joseph Pate
Sent: Tuesday, April 04, 2006 3:27 PM
To: fluxx@xxxxxxxxxxxxxxxxxxxx
Subject: Re: [Fluxx] Experiment about tactics in Fluxx

I may just be a blab rabbit, but I think this post (Ryan's, not mine) calls
for some Rabbit points... assuming enough people still believe in science...

-Ankhst

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> 
> 
> 
> Howdy, rabbits and all!
> 
> I've conducted a scientific study in response to one of the biggest 
> criticisms
of Fluxx... that it is too chaotic for strategy or even tactical decision
making.  I wanted to quantify the amount of effect that decision making has
on Fluxx.  So I played 200 2-player games of Fluxx, with one player playing
normally and the other player playing completely at random.  I even measured
the amount of first player advantage.  The results are posted at
BoardGameGeek:
> 
> http://www.boardgamegeek.com/thread/105929
> 
> ---Ryan, rabbit since '05
> 
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