Today's Topics: 1. my blanxx I've made (fluxxguy) 2. Re: my blanxx I've made (James Hazelton) 3. Re: my blanxx I've made (Stephanie Cottrell Bryant) 4. Re: my blanxx I've made (Melissa Parish) 5. Re: my blanxx I've made (Frank F. Smith) ---------------------------------------------------------------------- I am definitely going to steal some of those! I'm looking at Reconsider Change, Opposite Day, and maybe Beer. I find Goal-supporting cards to be unpopular (hence the dismissal of I Need a Goal) so I'll probably up Reconsider Change to any of the last 3 or 5 goals played. Thanks for the ideas. By the way, how did you draw laughter?
Scott responds: As I am quite the (bad) artist, I drew 3 open happy mouths of different sizes and shapes surrounded by "Ha ha ha" "Ho Ho" "Chuckle" and "Snort". Thanks for the kind words!
Scott adds: It really isn't, because you do have to declare when you play it which part of the goal you are replacing and you cover
that half with the "Everything's better with beer" card.
On the same subject, Frank writes:
Also sounds to me like a Rule rather than a Goal. As a Goal, it needs an extra piece of game mechanics. Does it modify only the Goal in play when _it_ is played (and is discarded with that Goal as soon as another Goal is played)? That would make it less powerful (because temporary). I think the "Everything's better with beer" card in that case might not be too powerful, but it might make the Beer keeper too powerful ... Scott adds: Yes, it modifies only the Goal in play and disappears into obscurity with the next goal played.
Scott adds: I agree. I ran out of Goals at this point. Will be rectified sometime.
Scott adds: Yes, beer is now as powerful as Cookies. Why? I like beer. I wanted it to a stand-out, prized Keeper, if not so6. LIQUID DIET: The player with both Milk and Beer on the table wins. 8. HAPPY HOUR: The player with both Time and Beer on the table wins.You have two-plus-everything goals for Beer. I would say this makes Beer too powerful. Consider a "temperance" goal where you win if you have something else and no beer on the table.
prized as chocolate. Being from Portland, I naturally drink a lot of good microbrews and even brew my own now and again.
Scott adds: I haven't convinced the game group to play Chrononauts yet. It sounds fun, though. I'm a big alternate history buff.
Thanks for the input Melissa.
Scott adds: Ah cute, I like that too. Reading your post, it's interesting to see how different authors addressed similar issues.RULE CARDS1. DRAW TO EQUAL (TITLED CREEPING SOCIALISM) Draw cards to equal the player with the largest hand. Minimum draw is 1 if no one has any cards. (Scott's note: Like socialism, this rule makes everyone equal in wealth. Also like socialism, the longer the rule is in effect, the poorer the entire group gets.)Ours is called Communism, but we use it for Keepers. When you play a Keeper, anyone who has more Keepers than you (as counted after you play your Keeper), must discard a Keeper. This, of course, evens out the number of Keepers, as opposed to the number of cards. 2. NO THEFT: All Action cards that use the words *take* or *steal* (and doesnot contain the word *give*) from another player(s) are NULL and VOID.We have this tied to another Keeper that we made: the Shield. The Shield protects the person who has it from Action cards, like Steal a Keeper, Trash a Keeper. Rule cards still affect it though, like Keeper Limits. (The Shield Keeper also joins with a Sword Keeper for a Knight Goal)
Lastly, to those I didn't specifically thank, thank you for responding to my ideas. I enjoyed the feedback.