On 08/03/01 09:13 -0700, AnnOn gave their opinion about the topic of
[Fluxx] Playing Fluxx what happens when "Draw 2 & use em" f...
hi,
During a Flux version 3.1 game a friend played "Draw 2 and use 'em."
The friend followed the text of the card "Set your hand aside."
"Draw 2 cards, play them in the order you choose, then pick up your
hand and continue with your turn." The friend drew 2 and chose to
first play the "Rotate Hands" card. The players are all current and
former computer programmers so we can be rule lawyers too often.
The friend felt that the hand which had been set aside should not be
rotated but only the single card remaining from the "Draw 2."
Others, including myself, felt that the hand set aside should be
combined with the remaining card then all of them rotated. What are
your thoughts about which cards should be rotated? Another comment
was that the single card should not be considered a hand so the
friend continues to hold the single card and the set aside hand is
used in the rotation. Another comment which was mentioned but not
considered worthwhile was to have the hand set aside be included in
the rotation while being kept separate from the single card so there
would actually be (number of players + 1) hands rotating.
The discussion continued with what should happen after the rotation.
Should one card be played from the cards received from the rotation
because of "use 'em" or should the rotation be the end of the "Draw
2 and use 'em"? One person thought that if the single card alone
was rotated and more than one card was received because of the
rotation, the friend could choose a single card to play then discard
the rest of the cards and pick up the hand which had been set aside.
If the set aside hand was rotated but not the single card then the
single card is played and the cards received from the rotation are
used to continue with the turn. What do you think?
We chose to stop the discussion when the discussion no longer became
fun and continue with the playing the game fun by going with the
majority vote to combine the set aside hand with the single card and
rotate the combined cards. That ended the friends "Draw 2 and use
'em". The cards received from the rotation where used to continue
with the friend's turn. It was my deck and I had only plaid Fluxx
one other time but it was the friend's house so there were a couple
of friendly "My deck rules" vs "My house rules". The other players
had never played before that night. Everyone loved the game and fun
was had by all but it is not something that I would play on a
regular basis.
Simply put, play with the spirit of the rules.
When you play Draw 2 and Use 'em, or Daw 3 and Play 2 of Them, the
card says to put your hand aside.
The simple fact is so that the cards drawn do not get mixed up with
your hand. By playing Rotate Hands as part of the Draw 2 and Use
'Em, you rotate your hand cards, which you set aside. That is your
hand, which you have set aside. Nothing changes the fact that they
are your hand cards. They are just set aside to reduce confusion.
The cards from Draw 2 and Use 'Em, or Draw 3 and and Play 2 of Them
are a seperate action from your hand. They only count as one play.
If Draw 3 is in effect, with Play 2, by playing Draw 2 and Use 'Em,
that only takes up one of your plays and does not add to your Draw
limits, so why would they actually count as part of your hand?
Does that all make sense? It's 7:09 am on a Sunday, so forgive me if
it makes no sense :-)
Thanks for all your thoughts and comments.
- Lawrence
Anestis.
--
Scissorsmith - "At the fork in the road, take the rocky path. it
will lead you to the dragon's lair",
Samurai Jack - "Where does the other path go?"
ScissorSmith - "Space Ace".
-- Samurai Jack, Episode XXI