I like it with either letting you look at one other player's hand, or all other players' hands. Either way, though, it shouldn't let you know which card is which after you've seen them. (In other words, the player can shuffle his/her hand so that you don't know where any given card is.) This is so that you can't then pick exactly which card you want with something like the aforementioned Use What You Take.
If it lets you see one player's hand during your turn, it's probably okay to have a Goal or two that uses it (but not as many Goals as "normal" Keepers get). If it lets you see everyone's hand, it probably shouldn't have any Goals.
Cheers,
Berney
On Sat, Apr 18, 2009 at 10:35 AM, Kat
<katmandu@xxxxxxxxxxxxx> wrote:
I think its fine if you look at the hand of one player during your turn.
Kat
On Fri, 17 Apr 2009, ANDY ARNOLD wrote:
I've been working on a custom Fluxx deck recently with a classic fairy tale
theme. One of my Keepers is the "Mirror on the Wall" and I was thinking of
giving it the ability to let the player who owns it look at the hands of
other players during his turn. Does anyone think this is too powerful or
have any other objections? If it makes any difference if I gave it this
ability I wasn't planning on making any goals that required it since it I
figured it would be good enough without helping you win.
--
Berney Pellett
College Student
Webmaster of
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"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."