Looney Labs Icehouse Mailing list Archive

RE: [Icehouse] Martian Hold'em Blinds

  • From"Matt Stephans" <matt@xxxxxxxxxxxxx>
  • DateWed, 14 Sep 2005 14:32:00 -0500
Martian Hold 'Em and the "pros" have little in common. In poker tournaments,
blinds go up in time increments, and are always the same length from
beginning to end.

"You can learn more about a person in an hour of play than in a year of
conversation."  --Plato 
Matt Stephans, Owner, Competition Unlimited

-----Original Message-----
From: icehouse-bounces@xxxxxxxxxxxxxxxxxxxx
[mailto:icehouse-bounces@xxxxxxxxxxxxxxxxxxxx] On Behalf Of
Sent: Wednesday, September 14, 2005 2:14 PM
To: icehouse@xxxxxxxxxxxxxxxxxxxx
Subject: [Icehouse] Martian Hold'em Blinds

I have two "survey" questions for Martian Hold'em players.

1. Upper blinds.  We had a seven-player game that went ("dragged on" for the
players that were already out) past the 50/100 blinds round.  I made a quick
addition to the table and said that after 50/100 comes 75/150.  That was
sufficient to knock out the third-to-last player.  If the game had gone on
past that, I think we should have started back back at the top of the blinds
table but with a 100x multiplier: 100/200, 200/500, etc.  

Does that seem reasonable, or should we have just stayed at 50/100 for as
long as it took?

2. When to advance blinds.  I think it's a better solution to advance the
blinds every so many hands.  Most of the folks I was playing with are used
to advancing the blinds based on time -- once every half hour or so.  But
they were willing to humor me since I was supplying most of the beer.  Let's
face it, basing the blinds on the number of hands played is the more obvious
solution as long as you have a nice way to count hands.  How is it done in
the "pros"?  

2a. If counting hands is the preferred way to advance blinds, is there any
interest in some cute little widget to track the the current blinds and the
the number of hands played with these blinds (something handier than a bowl
of zendo stones)?

Let me know what you think.

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