Thanks for the feedback, Marc.
I have revised the rules and attached them. Let me know what you think.
Jim
----- Original Message -----
From: icehouse-request@xxxxxxxxxxxxxxxxxxxx
Date: Tuesday, October 10, 2006 2:50 pm
Subject: Icehouse Digest, Vol 17, Issue 6
To: icehouse@xxxxxxxxxxxxxxxxxxxx
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>   1. Re: Martain Combat (Marc Hartstein)
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> -----
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> Message: 1
> Date: Mon, 9 Oct 2006 12:20:27 -0400
> From: Marc Hartstein 
> Subject: Re: [Icehouse] Martain Combat
> To: icehouse@xxxxxxxxxxxxxxxxxxxx
> Message-ID: <20061009162027.GR7782@xxxxxxxxxxxxxxxxxxxxxxxxxxx>
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> 
> On Mon, Oct 09, 2006 at 01:56:21AM +0000, jdunaway@xxxxxxxxxxxxx 
> wrote:>    Hi, everyone....I've just finished designing a game 
> around Treehouse
> >    and would like to solicit some feedback (positive and/or 
> negative)>    about the game. I've attached a copy of the rules. 
> If for some reason
> >    it does not come through, email me at 
> jdunaway@xxxxxxxxxxxxx and I
> >    will email you the pdf version.
> >    Many thanks in advance,
> >    Jim
> 
> Hey Jim,
> 
> Neat idea.  For the Advanced Version, is it possible to knock someone
> out of the game by removing more than one complete nest, or can 
> only the
> first piece of each size be removed per player?
> 
> Am I correct in reading that HOP, DIG, and SWAP can go anywhere 
> on the
> board?  So you can (and presumably often would) go from your 
> home area
> to your opposite's home area with these?
> 
> Can a piece in the middle of a stack (meaning anywhere but the 
> top of
> any structure of pieces) move, or only the one on top?  Can you SWAP
> into the middle of a stack?  Can you SWAP an opponent piece into the
> middle of a stack?
> 
> Marc
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Attachment:
Martian Combat.pdf
Description: Adobe PDF document