In a 2-player game of Gnostica, it's possible (and pretty easy) to get into a situation that would be a cycle (infinite loop): I create a piece, you destroy it, I create the same piece, you destroy it again, etc. I suspect that in most cases, there is something better for one or the other player to do. But how should this be handled if both players are convinced they will lose if they break the cycle? Should there be something like Go's ko-rule, i.e. no repeated board positions allowed? --dougorleans@xxxxxxxxx P.S. We were playing with the variant end-game rule: if you have 10 or more points (including shared territories) at the beginning of your turn, you may declare the game to be over, and everyone with 10 or more points gets a shared victory. Would some other victory condition prevent cycles somehow?