Here's the latest update for the rules in english:
-Jorge
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*** Mundialito (Gold Cup) ***
A football game for Icehouse
Author: José Carlos de Diego Guerrero.
English Translation: Jorge Arroyo Gonzalez.
Type of Game: A movement and scoring game.
Number of Players: 2
Age: 7+
Time: 20-30 minutes.
Web: http://icehouse.labsk.net
- Introduction.
The Gold Cup of World Cup Champions, also known as "Mundialito" was a
tournament that pitted the national teams that had won a World Cup
together. It was played in Montevideo between December 30, 1980 and
January 8, 1981.
This competition had a lot of repercussion at the time and featured
the best players from the best teams in what is considered a very high
level tournament.
- Goal of the game
To score a goal (take the ball to the last row) before your opponent.
- Components:
You need 4 Martian Coasters and 2 Treehouse sets per player of any
color (this rule sets assumes you'll be using rainbow sets).
Each player uses six pyramids that represent his 6 football players. A
player uses yellow pieces and the other uses red pieces. There are two
balls represented by 2 small markers of the two colours. The yellow
player is also called "Gualda" and the red player is also called
"Bermellón".
- Set up
Make a 6x6 board with the four coasters. Make sure the pips on the
corners of the board all point towards the center. The Yellow "Gualda"
player chooses a side to play from and the other player is forced to
choose the opposite one.
The board is considered to be cylindrical. A player exiting on one
side enters from the opposite one. You cannot exit the board on the top
or bottom sides.
Each player takes his six pyramids 2 of each size.
The Yellow player puts his 6 pyramids on the first row on his side as
he wishes. Then the Red player does the same on the first row of his
own side. Then in the same order they put the ball on any square on
their second row.
The Red "Bermellón" player starts the game.
- Actions
A player during his turn may do 2 actions from the following list:
* Move one of his pieces.
* Switch the ball with any of his own pieces.
* Push an opposing piece with one of his.
* Make one of his pieces jump over an opposing one.
The same action can be played twice in the same turn.
- Moving a piece
The player may move one of his pyramids one square following the
arrows on the coaster.
Special rules: You cannot move to a square where there is another
pyramid or a ball. Also, remember that the bard is cylindrical. If a
piece exits on a side, it returns on the opposite one.
- Switching the ball
The player's ball may switch positions with a player's piece if that
piece and the ball make a straight line (either diagonal or horizontal,
but not vertical) of 1 or more squares of distance. The line cannot be
blocked by other pieces or the other ball. The ball does not need to be
in contact with another piece for the pass to be made.
Note that this is the only way to move the ball, as it cannot be
pushed.
The ball cannot exit the board, so its cylindrical shape doesn't
affect it.
- Pushing an opponent piece.
If a piece is adjacent to an opponent piece and there's an arrow that
allows movement to its square, then it may be possible to move your
piece and push the opponent piece. Your piece must be of equal or
bigger size than the opponent's and there must be an arrow allowing his
piece to move back one square in the same direction as your push.
Special Rules: A piece that is pushed off the board will come back on
the opposite side (Only on the left and right sides). You cannot push a
piece that is on the first or last rows. You cannot push a ball.
- Jumping over a piece
If one of your pieces is adjacent to an opponent piece of a bigger
size, and there are arrows that would allow your piece to move in a
straight line 2 steps in it's direction, then you can jump over the
opponent's piece. The jump must be straight (no turning in mid air).
Special rules: A piece cannot jump over the ball. A piece cannot jump
over a player that is at the first or last row.
- Winning
The winner is the player that manages to move his ball to his last row
(the opponent's first one).
- Variants
* During Set Up, place the coasters in any orientation (even with the
corner arrows pointing to the outside).
* Put a time limit (20 minutes should be enough) and play games until
the time runs out. The player that scored more goals wins the match.
License: This rule set has been released under the BY-NC-ND Creative
Commons Liecense (v 2.5)
http://creativecommons.org/licenses/by-nc-nd/2.5/legalcode
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| Jorge Arroyo
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| http://george.makasoft.net
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