Subhan - Thanks for the BLAM! suggestion; I need to add that to my repetoire for demoing in general. It's cool for a tourney, too--but I'd have to play some to be sure it doesn't run too long (or run timed rounds). RE Zendo as a Tournament game - First, I would Master all games simultaneously, and I (will) have enough stashes to run 3 games at once (with 4 colors per game) or 4 at once (with 4 colors per game). I would use rules that are considered of the same "rank" according to the page at Play Again Games: http://wiki.playagaingames.com/tiki-index.php?page=Some+Zendo+Rules Thus, I think that I can host up to 4 players per game per round; that makes for 16 players per round max, which fits nicely in a tournament bracket. RE IceTowers - Yes, it is good for demoing the variety of LL games. But I'd prefer to avoid a real-time game in a tourney with prize(s). Yes, even a $9 Grand Prize can make folks do dodgy things or whime about fairness. Also, given that it requires a stash per person and only ends when it reaches a null move state (or when time runs out, yes), it has other issues, in my personal opinion. Finally, I imagine that there are accessability issues with any real-time game that could prove a barrier to entry, for differently- abled persons. Treehouse is, in my opinion, too random to warrant a tournament. Also, it's VERY short to play (in my experience), so it might make for a too-fast tournament conclusion (sure, I could pad it; but why, when there's other games that don't need padding?). Finally, I just find it too easy--something about my brain, I guess--and thus I fear others would too. Or, worse, one or two others would, and they would totally dominate the rest of the tourney. Not to be sniping every suggestion, but more to guide additional thought on the subject. I really want to be able to use something I would be demoing on Saturday anyway. Remember (those of you on the Rabbits list) that I am going to *demo* Saturday and run a tourney Sunday at StellarCon. So I need to stick with a game that I can stand to demo repeatedly and that will be easy to learn and that will excite players to come back the next day. I fear games without much strategic depth or that take a long time to "grok" or that use too many extra bits (which might give the impression that pyramids are not "complete games" in and of themselves). Making more sense? Got any other ideas from my feedback? Thanks, all! David