Christopher Hickman write: > And really, in a game that is meant to be a simpler and faster version of Zendo, > doesn't the loss of one variable aid in that goal, while having only three pieces > of any given color (when playing with a Treehouse set) to work with would make > color-based rules even *more* difficult. > > In short, I think this game would play better with a monochrome stash. OK, having finally played Ikkozendo with a Treehouse stash (bought one last night from my FLGS), I discovered that, yes there is a *slight* issue with rules that mention color. I tried the rule "has an orange medium pointing at a blue" just to try to a "worst case scenrio" of this potential objection... and it went fine, once I had another insight. I have updated the Wiki to reflect that insight, but to summarize here: The Master is permitted to adjust *one or both* of the two koans, to disprove a Student's guess. (I also go on to explicitly mention that rules about color can force such a double adjustment.) Give it a read and tell me if I have missed anything obvious; or provide some feedback on your play, in the Talk area for that article: http://icehousegames.org/wiki/?title=Ikkozendo In conclusion, no, I don't agree; it's a GREAT game with a normal Treehouse stash; one just has to think a bit more about how to disprove, when folks start to narrow in on the rule and you're having to work with only three pieces of a given color. Thanks for the feedback, though! David Artman