Thanks for the suggested rewrite, Kory. I made a slight tweak to it, in order to tighen it up a bit (i.e. get the parenthetical expression at the end of the long sentence and change the conjunction). To whit: Playing Students do not build koans and do not ask "Mondo" or "Master" and do not acquire guessing stones. Instead, on a Student's turn, the Student attempts to guess the secret rule or must pass. In the real time variant, a Student just shouts out a rule guess when one occurs to him or her. * If a Student guesses and is incorrect, the Master must adjust * one of the koans so that it disproves the guess. In doing so, * the Master may remove pieces from the koan or add pieces to it. * The Master also may use pieces from the other koan or adjust the * other koan in any way, as long as, after all adjustments, one of * the koans disproves the guess while both retain their original * relationships to the rule (i.e. the true koan remains true and * the false koan remains false). Note that, if the secret rule involves color, the Master will often have to add or remove pyramids from both koans, because there are only three pyramids of any given color (and only one of a given size and color!) in a Treehouse stash. After the Master's disproof, it is immediately the next Student's turn. In the real time variant, the Master must be sure not to let a Student double-up guesses and dominate the game, which can happen as an excited Student begins to close in on the secret rule. http://icehousegames.org/wiki/?title=Ikkozendo#Playing Better? Feel free to revise the wiki itself, if there's a rewording that you feel tightens it up even more. By the way... have you tried this variant, yet? Any general feedback on it? Do you think it's ready for prime time (i.e. not a Game In Dev anymore)? I have played it enough that I think I've found all the "strategic gotchas" (there's not really enough meat on the rules' bones for them to need much addition or correction; just proper wording to finalize). Thanks, again, for your efforts and attention; David Artman