David A. wrote: > That's worth considering... but I don't like the static turn order and > guaranteed conflict wins that would result. There's something to be > said for uncertainty when committing to an attack (or other action) Ah yes, one of the primary differences between games and real life being that in games you get into fights because you might win, and in real life you avoid fights because you might lose. -- Elliott C. "Eeyore" Evans eeyore@xxxxxxxx