Thank you very much, Andy! I hope my cajoling you to give us the scoop was taken in the good-humored way that I intended (winks and all). I *really* appreciate you giving the actual history of their development, and thereby revealing the formula underlying the current dimensions (which was emergent, not dictated). So... even though the formulas get you glassy-eyed, which ones would "reign supreme," if you were to use them to develop 0-, 4-, 5-, etc-pointers? One uses the wall thickness at the angle of the ground--not the actual thickness which is less--to derive subsequent Base widths, then multiplies that by 7/4 to get the new Height. Others use two formulas relative to the pip count. (Question for the Math Heads--are these effective identical, in the end?) Although I suspect there will never be larger pieces, it would be cool to get some "official" zero-pointers, both for pocket-sized sets for games that don't care about pip count and for more options in other games that do (or don't). You could probably sell "mini-packs" of just zero-pointers, five per pack (colored like Treehouse packs). After all, the Volcano caps are seemingly doing well, yes? Anyhow... thanks a million, and forgive me if I offended unintentionally. My exuberance can be a liability, in plain text.... David